]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
New approach for displaying track state
[r2c2.git] / source / engineer / engineer.cpp
index 8c1738eb0603d4e152a20afe7344d5f4e1ba814d..f0999d91cd9ffaddd1736f0c6fd6493e36077084 100644 (file)
 #include "libr2c2/driver.h"
 #include "libr2c2/trackcircuit.h"
 #include "libr2c2/tracktype.h"
+#include "3d/allocation.h"
 #include "3d/path.h"
 #include "3d/track.h"
+#include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
 #include "engineer.h"
 #include "mainwindow.h"
@@ -70,12 +72,16 @@ Engineer::Engineer(int argc, char **argv):
        DataFile::load(layout, options.layout_fn);
 
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_block_reserved.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color)));
        layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
-               if(Sensor *sensor = (*i)->get_sensor())
-                       sensor->signal_state_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Engineer::reset_block_color), sigc::ref(**i))));
+               if(TrackCircuit *tc = (*i)->get_sensor())
+                       new TrackCircuit3D(layout_3d, *tc);
+
+       const set<Track *> &tracks = layout.get_all<Track>();
+       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               if((*i)->get_type().is_turnout())
+                       new Path3D(layout_3d.get<Track3D>(**i));
 
        if(FS::exists(options.state_fn))
                DataFile::load(layout, options.state_fn);
@@ -208,12 +214,8 @@ void Engineer::tick()
 
                                delete picking_path;
                                picking_path = new Path3D(layout_3d.get<Track3D>(*track));
-                               if(picking_entry>=0)
-                                       picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths);
-                               else
-                                       picking_path->set_mask(picking_track->get_type().get_paths());
                                picking_path->set_color(GL::Color(0));
-                               picking_path->set_layer(1);
+                               picking_path->set_layer(2);
                        }
                }
        }
@@ -250,7 +252,6 @@ void Engineer::button_press(unsigned btn)
                else if(btn==3 && picking_entry>=0)
                {
                        picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
-                       picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths);
                }
        }
        else
@@ -350,37 +351,6 @@ void Engineer::view_all()
        camera.set_depth_clip(pos.z*0.5, pos.z*1.5);
 }
 
-void Engineer::set_block_color(const Block &block, const GL::Color &color)
-{
-       const set<Track *> &tracks = block.get_tracks();
-       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               layout_3d.get<Track3D>(**i).get_path().set_color(color);
-}
-
-void Engineer::reset_block_color(const Block &block)
-{
-       bool active = false;
-       if(Sensor *sensor = block.get_sensor())
-               active = sensor->get_state()>Sensor::INACTIVE;
-
-       if(block.get_train())
-       {
-               GL::Color color;
-               map<Train *, GL::Color>::iterator i = train_colors.find(block.get_train());
-               if(i!=train_colors.end())
-                       color = i->second;
-
-               if(active)
-                       set_block_color(block, color*0.6);
-               else
-                       set_block_color(block, color*0.5+0.5);
-       }
-       else if(active)
-               set_block_color(block, GL::Color(0.6));
-       else
-               set_block_color(block, GL::Color(1));
-}
-
 Object *Engineer::pick_object(const Vector &p)
 {
        const GL::Vector3 &start = camera.get_position();
@@ -430,6 +400,9 @@ void Engineer::train_added(Train &train)
                }
        }
        train_colors[&train] = best_color;
+
+       Allocation3D *alloc = new Allocation3D(layout_3d, train);
+       alloc->set_color(best_color);
 }
 
 void Engineer::sighandler(int sig)