]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Major architecture rework
[r2c2.git] / source / engineer / engineer.cpp
index 87a4d6d3afa6c4a75f424ce804e4c3b49491e3e4..e62cd2bab7cd7c1b27d3bc745413b8c2637d17d9 100644 (file)
@@ -9,24 +9,19 @@ Distributed under the GPL
 #include <limits>
 #include <signal.h>
 #include <msp/core/except.h>
-#include <msp/core/getopt.h>
 #include <msp/fs/stat.h>
 #include <msp/gbase/display.h>
 #include <msp/gbase/window.h>
 #include <msp/gl/blend.h>
 #include <msp/gl/framebuffer.h>
-#include <msp/gl/immediate.h>
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
-#include <msp/gl/projection.h>
 #include <msp/gl/tests.h>
 #include <msp/gl/transform.h>
 #include <msp/io/print.h>
 #include <msp/strings/formatter.h>
-#include <msp/strings/lexicalcast.h>
-#include <msp/strings/regex.h>
 #include <msp/time/units.h>
-#include "libmarklin/except.h"
+#include "libmarklin/driver.h"
 #include "libmarklin/tracktype.h"
 #include "engineer.h"
 #include "mainpanel.h"
@@ -38,103 +33,61 @@ using namespace Marklin;
 using namespace Msp;
 
 Engineer::Engineer(int argc, char **argv):
-       layout(catalogue),
+       options(argc, argv),
+       window(options.screen_w, options.screen_h, options.fullscreen),
+       layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
+       pipeline(window.get_width(), window.get_height(), false),
        placing_train(0),
        placing_block(0),
-       placing_entry(0),
-       simulate(false)
+       placing_entry(0)
 {
-       // Parse options
-       unsigned screen_w = 1280;
-       unsigned screen_h = 960;
-       bool fullscreen = false;
-       string res;
-       bool debug = false;
-       string device = "/dev/ttyS0";
-       bool network = false;
-
-       GetOpt getopt;
-       getopt.add_option('r', "resolution",  res,         GetOpt::REQUIRED_ARG);
-       getopt.add_option('f', "fullscreen",  fullscreen,  GetOpt::NO_ARG);
-       getopt.add_option('g', "debug",       debug,       GetOpt::NO_ARG);
-       getopt.add_option('d', "device",      device,      GetOpt::REQUIRED_ARG);
-       getopt.add_option('s', "simulate",    simulate,    GetOpt::NO_ARG);
-       getopt.add_option('n', "network",     network,     GetOpt::NO_ARG);
-       getopt(argc, argv);
-
-       const vector<string> &args = getopt.get_args();
-       if(args.empty())
-               throw UsageError("No layout given");
-
-       if(!res.empty())
-       {
-               if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
-               {
-                       screen_w = lexical_cast<unsigned>(m[1].str);
-                       screen_h = lexical_cast<unsigned>(m[2].str);
-               }
-               else
-                       throw UsageError("Invalid resolution");
-       }
-
        // Setup GUI
-       window = new Graphics::SimpleGLWindow(screen_w, screen_h, fullscreen);
-       window->set_title("Railroad Engineer");
-       window->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
+       window.set_title("Railroad Engineer");
+       window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
        DataFile::load(ui_res, "marklin.res");
-       root = new GLtk::Root(ui_res, *window);
+       root = new GLtk::Root(ui_res, window);
        root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
        root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
        root->set_visible(true);
 
        main_panel = new MainPanel(*this, ui_res);
        root->add(*main_panel);
-       main_panel->set_position(0, window->get_height()-main_panel->get_geometry().h);
+       main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h);
        main_panel->set_visible(true);
 
        // Setup railroad control
        DataFile::load(catalogue, "tracks.dat");
        DataFile::load(catalogue, "locos.dat");
-       DataFile::load(layout, args.front());
-
-       if(device!="none")
-               control.open(device);
+       DataFile::load(layout, options.layout_fn);
 
-       control.set_debug(debug);
-
-       trfc_mgr = new TrafficManager(control, layout);
-       layout_3d.set_traffic_manager(*trfc_mgr);
-       trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
+       layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
+       layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
        if(FS::exists("engineer.state"))
-               DataFile::load(*trfc_mgr, "engineer.state");
+               DataFile::load(layout, "engineer.state");
 
-       if(network)
+       if(options.network)
        {
-               server = new Server(*trfc_mgr);
+               server = new Server(layout);
                server->use_event_dispatcher(event_disp);
        }
 
-       const map<unsigned, Sensor *> &sensors = control.get_sensors();
-       for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
-               i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
+       layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event));
 
        // Setup 3D view
        DataFile::load(arrow_mesh, "arrow.mesh");
 
-       overlay = new Overlay3D(*window, camera, ui_res.get_default_font());
+       overlay = new Overlay3D(window, camera, ui_res.get_default_font());
 
-       pipeline = new GL::Pipeline(window->get_width(), window->get_height(), false);
-       pipeline->set_camera(&camera);
-       pipeline->add_renderable(layout_3d.get_scene());
+       pipeline.set_camera(&camera);
+       pipeline.add_renderable(layout_3d.get_scene());
 
        light.set_position(0, -0.259, 0.966, 0);
        lighting.attach(0, light);
 
-       GL::PipelinePass &pass = pipeline->add_pass(0);
+       GL::PipelinePass &pass = pipeline.add_pass(0);
        pass.depth_test = &GL::DepthTest::lequal();
        pass.lighting = &lighting;
 
@@ -151,22 +104,17 @@ Engineer::Engineer(int argc, char **argv):
 
 Engineer::~Engineer()
 {
-       const list<Train *> &trains = trfc_mgr->get_trains();
-       for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               (*i)->set_speed(0);
-
-       while(control.get_queue_length())
-               control.tick();
+       const map<unsigned, Train *> &trains = layout.get_trains();
+       for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
+               i->second->set_speed(0);
+       layout.get_driver().flush();
 
-       if(!simulate)
-               trfc_mgr->save("engineer.state");
+       if(!options.simulate)
+               layout.save_trains("engineer.state");
 
-       delete pipeline;
        delete overlay;
        delete root;
-       delete window;
 
-       delete trfc_mgr;
        delete server;
 }
 
@@ -179,17 +127,16 @@ void Engineer::place_train(Train &train)
 
 int Engineer::main()
 {
-       window->show();
+       window.show();
 
        return Application::main();
 }
 
 void Engineer::tick()
 {
-       window->get_display().tick();
+       window.get_display().tick();
 
-       control.tick();
-       trfc_mgr->tick();
+       layout.tick();
        event_disp.tick(Time::zero);
 
        for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
@@ -198,7 +145,7 @@ void Engineer::tick()
 
        GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
-       pipeline->render_all();
+       pipeline.render_all();
        {
                GL::Bind blend(GL::Blend::alpha());
                overlay->render(0);
@@ -231,7 +178,7 @@ void Engineer::tick()
                GL::Texture::unbind();
        }
 
-       window->swap_buffers();
+       window.swap_buffers();
 }
 
 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
@@ -254,30 +201,37 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
        }
        else
        {
-               Track3D *track = pick_track(x, window->get_height()-y-1);
-               if(track)
+               Track3D *t3d = pick_track(x, window.get_height()-y-1);
+               if(t3d)
                {
-                       if(unsigned tid=track->get_track().get_turnout_id())
+                       Track &track = t3d->get_track();
+                       if(track.get_turnout_id())
                        {
-                               Turnout &turnout = control.get_turnout(tid);
-                               try
+                               Block &block = layout.get_block_by_track(track);
+                               if(block.get_train() && !block.get_train()->free_block(block))
+                                       main_panel->set_status_text("Turnout busy");
+                               else
                                {
-                                       turnout.set_path((turnout.get_path()+1)%track->get_track().get_type().get_n_paths());
-                                       main_panel->set_status_text(format("Turnout %d switched", turnout.get_address()));
-                               }
-                               catch(const TurnoutBusy &e)
-                               {
-                                       main_panel->set_status_text(e.what());
+                                       unsigned paths = track.get_type().get_paths();
+                                       unsigned i = track.get_active_path()+1;
+                                       while(!(paths&(1<<i)))
+                                       {
+                                               if(!(paths>>i))
+                                                       i = 0;
+                                               else
+                                                       ++i;
+                                       }
+                                       track.set_active_path(i);
                                }
                        }
-                       else if(simulate)
+                       /*else if(simulate)
                        {
                                if(unsigned sid=track->get_track().get_sensor_id())
                                {
                                        Sensor &sensor = control.get_sensor(sid);
                                        control.signal_sensor_event.emit(sid, !sensor.get_state());
                                }
-                       }
+                       }*/
                }
        }
 }
@@ -286,10 +240,10 @@ void Engineer::pointer_motion(int x, int y)
 {
        if(placing_train)
        {
-               Track3D *track = pick_track(x, window->get_height()-y-1);
+               Track3D *track = pick_track(x, window.get_height()-y-1);
                if(track)
                {
-                       Block &block = trfc_mgr->get_block_by_track(track->get_track());
+                       Block &block = layout.get_block_by_track(track->get_track());
                        if(&block!=placing_block)
                        {
                                if(placing_block)
@@ -306,7 +260,7 @@ void Engineer::view_all()
 {
        const list<Track3D *> &tracks = layout_3d.get_tracks();
 
-       float view_aspect = float(window->get_width()-200)/window->get_height();
+       float view_aspect = float(window.get_width()-200)/window.get_height();
        float view_height = tan(camera.get_field_of_view()/2)*2;
        float best_score = 0;
        GL::Vector3 pos;
@@ -339,7 +293,7 @@ void Engineer::view_all()
                        float size = max(width/view_aspect, height);
                        float c = cos(angle);
                        float s = sin(angle);
-                       float x = (min_x+max_x)/2-size*105/window->get_height();
+                       float x = (min_x+max_x)/2-size*105/window.get_height();
                        float y = (min_y+max_y)/2;
                        float z = max(size*1.05/view_height, 0.15);
 
@@ -355,16 +309,14 @@ void Engineer::view_all()
 
 void Engineer::set_block_color(const Block &block, const GL::Color &color)
 {
-       (void)block;
-       (void)color;
+       (void)block; (void)color;
 }
 
 void Engineer::reset_block_color(const Block &block)
 {
        if(unsigned sid=block.get_sensor_id())
        {
-               Sensor &sensor = control.get_sensor(sid);
-               if(sensor.get_state())
+               if(layout.get_driver().get_sensor(sid))
                {
                        set_block_color(block, GL::Color(1, 0.5, 0.3));
                        return;
@@ -377,11 +329,11 @@ void Engineer::reset_block_color(const Block &block)
                set_block_color(block, GL::Color(1, 1, 1));
 }
 
-void Engineer::sensor_event(bool, Sensor *sensor)
+void Engineer::sensor_event(unsigned addr, bool)
 {
-       const list<Block *> &blocks = trfc_mgr->get_blocks();
-       for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
-               if((*i)->get_sensor_id()==sensor->get_address())
+       const set<Block *> &blocks = layout.get_blocks();
+       for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+               if((*i)->get_sensor_id()==addr)
                        reset_block_color(**i);
 }
 
@@ -393,9 +345,9 @@ void Engineer::block_reserved(const Block &block, const Train *)
 Track3D *Engineer::pick_track(int x, int y)
 {
        float view_height = tan(camera.get_field_of_view()/2)*2;
-       float xx = ((float(x)-window->get_width()/2)/window->get_height())*view_height;
-       float yy = (float(y)/window->get_height()-0.5)*view_height;
-       float size = 4.0/window->get_height()*view_height;
+       float xx = ((float(x)-window.get_width()/2)/window.get_height())*view_height;
+       float yy = (float(y)/window.get_height()-0.5)*view_height;
+       float size = 4.0/window.get_height()*view_height;
 
        camera.apply();
 
@@ -422,10 +374,10 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Locomotive *> &locos = control.get_locomotives();
-               for(map<unsigned, Locomotive *>::const_iterator i=locos.begin(); i!=locos.end(); ++i)
+               const map<unsigned, Train *> &trains = layout.get_trains();
+               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
                        i->second->set_speed(0);
-               control.flush();
+               layout.get_driver().flush();
                raise(sig);
        }
        else if(sig==SIGTERM || sig==SIGINT)