const Layout3D::TrackMap &tracks = layout_3d.get_tracks();
float view_aspect = float(window.get_width()-200)/window.get_height();
- float view_height = tan(camera.get_field_of_view()/2)*2;
+ float view_height = tan(camera.get_field_of_view()/2.0f)*2.0f;
float best_score = 0;
GL::Vector3 pos;
GL::Vector3 up;