--- /dev/null
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/renderer.h>
+#include <msp/gltk/part.h>
+#include "clockwidget.h"
+
+using namespace std;
+using namespace Msp;
+
+ClockWidget::ClockWidget(R2C2::Clock &c):
+ clock(c),
+ hour_hand((GL::VERTEX2, GL::COLOR4_UBYTE)),
+ minute_hand((GL::VERTEX2, GL::COLOR4_UBYTE))
+{ }
+
+void ClockWidget::autosize_special(const GLtk::Part &, GLtk::Geometry &ageom) const
+{
+ ageom.w = max(ageom.w, 200U);
+ ageom.h = max(ageom.h, 200U);
+}
+
+void ClockWidget::rebuild_special(const GLtk::Part &part)
+{
+ if(part.get_name()=="hourhand" || part.get_name()=="minutehand")
+ {
+ bool minute = (part.get_name()=="minutehand");
+ GL::Mesh &mesh = (minute ? minute_hand : hour_hand);
+ float length = min(geom.w, geom.h)*(minute ? 0.5f : 0.35f);
+ float width = length*(minute ? 0.05f : 0.1f);
+ mesh.clear();
+ GL::MeshBuilder bld(mesh);
+ bld.color(0.0f, 0.0f, 0.0f);
+ bld.begin(GL::TRIANGLES);
+ bld.vertex(width, -width);
+ bld.vertex(0.0f, length);
+ bld.vertex(-width, -width);
+ bld.end();
+
+ part_cache.insert_special(part);
+ }
+}
+
+void ClockWidget::render_special(const GLtk::Part &part, GL::Renderer &renderer) const
+{
+ if(part.get_name()=="hourhand" || part.get_name()=="minutehand")
+ {
+ bool minute = (part.get_name()=="minutehand");
+ const GL::Mesh &mesh = (minute ? minute_hand : hour_hand);
+
+ float orientation = clock.get_current_time()/((minute ? 1 : 12)*Time::hour);
+ Geometry::Angle<float> angle = Geometry::Angle<float>::from_turns(orientation);
+
+ GL::Renderer::Push push(renderer);
+ renderer.set_texture(0);
+ renderer.matrix_stack() *= GL::Matrix::translation(GL::Vector3(geom.w*0.5f, geom.h*0.5f, 0.0f));
+ renderer.matrix_stack() *= GL::Matrix::rotation(angle, GL::Vector3(0, 0, -1));
+ mesh.draw(renderer);
+ }
+}