]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/postprocessor.h
Add debug name capability to more classes
[libs/gl.git] / source / effects / postprocessor.h
index c107d885f658e028522fdb0fe463bbd755d60d1d..aba1b0e641ae2838a1e64d4a3d81ec834c55586d 100644 (file)
@@ -36,11 +36,6 @@ public:
                virtual PostProcessor *create(unsigned, unsigned) const = 0;
        };
 
-private:
-       static WeakPtr<Mesh> fullscreen_quad;
-       static WeakPtr<Sampler> nearest_sampler;
-       static WeakPtr<Sampler> linear_sampler;
-
 protected:
        PostProcessor() { }
 public:
@@ -51,13 +46,7 @@ public:
 
        virtual void render(Renderer &, const Texture2D &, const Texture2D &);
 
-protected:
-       /** Returns a mesh consisting of a single quad, covering the entire screen.
-       The vertices are in normalized device coordinates. */
-       static RefPtr<Mesh> get_fullscreen_quad();
-
-       static RefPtr<Sampler> get_nearest_sampler();
-       static RefPtr<Sampler> get_linear_sampler();
+       virtual void set_debug_name(const std::string &) = 0;
 };
 
 } // namespace GL