]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/bloom.cpp
Rearrange soucre files into subdirectories
[libs/gl.git] / source / effects / bloom.cpp
diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp
new file mode 100644 (file)
index 0000000..ee7c76c
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+#include <cmath>
+#include <msp/strings/format.h>
+#include "blend.h"
+#include "bloom.h"
+#include "misc.h"
+#include "renderer.h"
+#include "shader.h"
+#include "tests.h"
+#include "texunit.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+Bloom::Bloom(unsigned w, unsigned h):
+       blur_shader("bloom_blur.glsl"),
+       combine_shader("bloom_combine.glsl"),
+       quad(get_fullscreen_quad()),
+       nearest_sampler(get_nearest_sampler()),
+       linear_sampler(get_linear_sampler())
+{
+       blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
+       blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
+
+       for(unsigned i=0; i<2; ++i)
+               target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F));
+
+       common_shdata.uniform("source", 0);
+       common_shdata.uniform("blurred", 1);
+
+       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), linear_sampler.get());
+
+       set_radius(2.0f);
+       set_strength(0.2f);
+}
+
+Bloom::~Bloom()
+{
+       for(unsigned i=0; i<2; ++i)
+               delete target[i];
+}
+
+void Bloom::set_radius(float r)
+{
+       if(r<=0.0f)
+               throw invalid_argument("Bloom::set_radius");
+
+       int size = min(static_cast<int>(r*3.0f), 9);
+       common_shdata.uniform("size", size);
+
+       vector<float> factors(size*2+1);
+       float sum = 0.0f;
+       r = 2*r*r;
+       for(int i=-size; i<=size; ++i)
+               sum += (factors[size+i] = exp(-i*i/r));
+       for(int i=0; i<=size*2; ++i)
+               factors[i] /= sum;
+
+       common_shdata.uniform1_array("factors", size*2+1, &factors.front());
+}
+
+void Bloom::set_strength(float s)
+{
+       if(s<0.0f || s>1.0f)
+               throw invalid_argument("Bloom::set_strength");
+       common_shdata.uniform("strength", s);
+}
+
+void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &)
+{
+       Renderer::Push push(renderer);
+       renderer.set_shader_program(&blur_shader, &common_shdata);
+       for(unsigned i=0; i<2; ++i)
+       {
+               BindRestore bind_fbo(target[i]->get_framebuffer());
+               Renderer::Push push2(renderer);
+               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, nearest_sampler.get());
+               renderer.add_shader_data(blur_shdata[i]);
+               quad->draw(renderer);
+       }
+
+       combine_texturing.attach(0, src, nearest_sampler.get());
+       renderer.set_texturing(&combine_texturing);
+       renderer.set_shader_program(&combine_shader);
+       quad->draw(renderer);
+}
+
+
+Bloom::Template::Template():
+       radius(2.0f),
+       strength(0.2f)
+{ }
+
+Bloom *Bloom::Template::create(unsigned width, unsigned height) const
+{
+       RefPtr<Bloom> bloom = new Bloom(width/size_divisor, height/size_divisor);
+       bloom->set_radius(radius);
+       bloom->set_strength(strength);
+       return bloom.release();
+}
+
+
+Bloom::Template::Loader::Loader(Template &t):
+       DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>(t)
+{
+       add("strength", &Template::strength);
+       add("radius", &Template::radius);
+}
+
+} // namespace GL
+} // namespace Msp