snap_targets.erase(i->object);
}
-void MoveTool::axis_motion(unsigned axis, float value, float rel)
+void MoveTool::pointer_motion()
{
- Manipulator::axis_motion(axis, value, rel);
-
Vector offset = center+ground_pointer-origin;
for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{