void axis_motion(unsigned, float, float);
void apply_camera();
void render();
- void track_added(R2C2::Track &);
- void track_removed(R2C2::Track &);
+ void object_added(R2C2::Object &);
+ void object_removed(R2C2::Object &);
R2C2::Object *pick_object(const R2C2::Vector &);
void update_track_icon(R2C2::Track3D &);
void selection_changed();