#include <string>
#include <msp/core/application.h>
+#include <msp/gbase/display.h>
+#include <msp/gbase/window.h>
+#include <msp/gbase/glcontext.h>
#include <msp/gl/font.h>
#include <msp/time/timestamp.h>
#include "libmarklin/catalogue.h"
INPUT
};
+ Msp::Graphics::Display *dpy;
+ Msp::Graphics::Window *wnd;
+ Msp::Graphics::GLContext *glc;
unsigned screen_w;
unsigned screen_h;
Msp::GL::Font *font;
void tick();
void key_press(unsigned, unsigned, wchar_t);
void key_release(unsigned, unsigned);
- void button_press(int, int, float, float, unsigned);
- void pointer_motion(int, int, float, float);
+ void button_press(int, int, unsigned, unsigned);
+ void pointer_motion(int, int);
void project_3d();
void apply_camera();
void render();