Msp::GL::Object *base_object;
R2C2::Route *cur_route;
R2C2::Zone *cur_zone;
- std::list<R2C2::Track *> new_tracks;
+ std::list<R2C2::Path3D *> highlight_paths;
Mode mode;
Selection selection;
void axis_motion(unsigned, float, float);
void apply_camera();
void render();
- void object_added(R2C2::Object &);
- void object_removed(R2C2::Object &);
R2C2::Object *pick_object(const R2C2::Vector &);
void update_track_icon(R2C2::Track3D &);
void selection_changed();