]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/cameracontroller.cpp
Rewrite input even handling
[r2c2.git] / source / designer / cameracontroller.cpp
index b1fa64b54c35c500ffcccd52d2a1b9ca64c53782..29eb4c0694edb7c267296ddc623ab6cfa46ae359 100644 (file)
@@ -7,19 +7,22 @@ using namespace std;
 using namespace Msp;
 using namespace R2C2;
 
-CameraController::CameraController(View3D &v, Graphics::EventSource &es):
+CameraController::CameraController(View3D &v, Input::Keyboard &k, Input::Mouse &m):
        view(v),
-       event_source(es),
+       keyboard(k),
+       mouse(m),
        camera(view.get_camera()),
        move_x(0),
        move_y(0),
+       shift_pressed(false),
+       ctrl_pressed(false),
        drag_mode(NONE)
 {
-       event_source.signal_button_press.connect(sigc::mem_fun(this, &CameraController::button_press));
-       event_source.signal_button_release.connect(sigc::mem_fun(this, &CameraController::button_release));
-       event_source.signal_pointer_motion.connect(sigc::mem_fun(this, &CameraController::pointer_motion));
-       event_source.signal_key_press.connect(sigc::mem_fun(this, &CameraController::key_press));
-       event_source.signal_key_release.connect(sigc::mem_fun(this, &CameraController::key_release));
+       mouse.signal_button_press.connect(sigc::mem_fun(this, &CameraController::button_press));
+       mouse.signal_button_release.connect(sigc::mem_fun(this, &CameraController::button_release));
+       mouse.signal_axis_motion.connect(sigc::mem_fun(this, &CameraController::axis_motion));
+       keyboard.signal_button_press.connect(sigc::mem_fun(this, &CameraController::key_press));
+       keyboard.signal_button_release.connect(sigc::mem_fun(this, &CameraController::key_release));
 }
 
 void CameraController::top_down()
@@ -99,18 +102,14 @@ void CameraController::tick(float dt)
        }
 }
 
-void CameraController::button_press(int x, int y, unsigned btn, unsigned mod)
+void CameraController::button_press(unsigned btn)
 {
-       mod = Input::mod_from_sys(mod);
        if(btn==2 || btn==3)
        {
-               if(mod&Input::MOD_CONTROL)
+               if(ctrl_pressed)
                        drag_mode = DISTANCE;
                else
-                       drag_mode = ((btn==2)==((mod&Input::MOD_SHIFT)!=0) ? ROTATE : PAN);
-
-               pointer_x = x;
-               pointer_y = y;
+                       drag_mode = ((btn==2)==shift_pressed ? ROTATE : PAN);
        }
        else if(btn==4)
        {
@@ -122,41 +121,34 @@ void CameraController::button_press(int x, int y, unsigned btn, unsigned mod)
        }
 }
 
-void CameraController::button_release(int, int, unsigned btn, unsigned)
+void CameraController::button_release(unsigned btn)
 {
        if(btn==2 || btn==3)
                drag_mode = NONE;
 }
 
-void CameraController::pointer_motion(int x, int y)
+void CameraController::axis_motion(unsigned axis, float, float change)
 {
-       if(drag_mode!=NONE)
+       if(drag_mode==PAN)
+       {
+               float dx = (axis==0 ? change : 0);
+               float dy = (axis==1 ? change : 0);
+               float scale = get_view_scale();
+               move(-dx*scale, -dy*scale);
+       }
+       else if(drag_mode==ROTATE)
        {
-               int dx = x-pointer_x;
-               int dy = y-pointer_y;
-
-               if(drag_mode==PAN)
-               {
-                       float scale = get_view_scale()/event_source.get_height();
-                       move(-dx*scale, dy*scale);
-               }
-               else if(drag_mode==ROTATE)
-               {
-                       rotate(-dx*M_PI*2/event_source.get_width());
-                       pitch(-dy*M_PI/event_source.get_height());
-               }
-               else if(drag_mode==DISTANCE)
-                       adjust_distance(dy*3*get_distance()/event_source.get_height());
-
-               pointer_x = x;
-               pointer_y = y;
+               if(axis==0)
+                       rotate(-change*M_PI);
+               else if(axis==1)
+                       pitch(change*M_PI/2);
        }
+       else if(drag_mode==DISTANCE && axis==1)
+               adjust_distance(-change*3*get_distance());
 }
 
-void CameraController::key_press(unsigned code, unsigned, wchar_t)
+void CameraController::key_press(unsigned key)
 {
-       unsigned key = Msp::Input::key_from_sys(code);
-
        if(key==Msp::Input::KEY_RIGHT)
                move_x = 1;
        else if(key==Msp::Input::KEY_LEFT)
@@ -169,16 +161,22 @@ void CameraController::key_press(unsigned code, unsigned, wchar_t)
                view_all();
        else if(key==Msp::Input::KEY_INSERT)
                top_down();
+       else if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
+               shift_pressed = true;
+       else if(key==Msp::Input::KEY_CTRL_L || key==Msp::Input::KEY_CTRL_R)
+               ctrl_pressed = true;
 }
 
-void CameraController::key_release(unsigned code, unsigned)
+void CameraController::key_release(unsigned key)
 {
-       unsigned key = Msp::Input::key_from_sys(code);
-
        if(key==Msp::Input::KEY_RIGHT || key==Msp::Input::KEY_LEFT)
                move_x = 0;
        else if(key==Msp::Input::KEY_UP || key==Msp::Input::KEY_DOWN)
                move_y = 0;
+       else if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
+               shift_pressed = false;
+       else if(key==Msp::Input::KEY_CTRL_L || key==Msp::Input::KEY_CTRL_R)
+               ctrl_pressed = false;
 }
 
 GL::Vector3 CameraController::get_focus() const