#include <msp/gl/extensions/arb_vertex_attrib_binding.h>
#include <msp/gl/extensions/arb_vertex_buffer_object.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/khr_debug.h>
#include "buffer.h"
+#include "deviceinfo.h"
#include "error.h"
#include "gl.h"
+#include "misc.h"
#include "vertexarray.h"
#include "vertexsetup.h"
glDeleteVertexArrays(1, &id);
}
+void VertexSetup::set_format(const VertexFormat &vfmt)
+{
+ if(!verify_format(vfmt))
+ throw invalid_argument("VertexSetup::set_format");
+ if(!vertex_format.empty())
+ throw invalid_operation("VertexSetup::set_format");
+
+ vertex_format = vfmt;
+}
+
+void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt)
+{
+ if(!verify_format(vfmt) || !verify_format(ifmt))
+ throw invalid_argument("VertexSetup::set_format");
+ if(!vertex_format.empty())
+ throw invalid_operation("VertexSetup::set_format");
+
+ vertex_format = vfmt;
+ inst_format = ifmt;
+}
+
void VertexSetup::set_vertex_array(const VertexArray &a)
{
+ if(vertex_format.empty())
+ throw invalid_operation("VertexSetup::set_vertex_array");
+ if(a.get_format()!=vertex_format)
+ throw incompatible_data("VertexSetup::set_vertex_array");
if(!a.get_buffer())
throw invalid_argument("VertexSetup::set_vertex_array");
vertex_array = &a;
- update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array));
- vertex_format = vertex_array->get_format();
+ update(VERTEX_ARRAY);
}
-void VertexSetup::set_instance_array(const VertexArray *a)
+void VertexSetup::set_instance_array(const VertexArray &a)
{
- if(a)
- {
- if(!a->get_buffer())
- throw invalid_argument("VertexSetup::set_instance_array");
+ if(inst_format.empty())
+ throw invalid_operation("VertexSetup::set_instance_array");
+ if(a.get_format()!=inst_format)
+ throw incompatible_data("VertexSetup::set_instance_array");
+ if(!a.get_buffer())
+ throw invalid_argument("VertexSetup::set_instance_array");
- static Require req(ARB_instanced_arrays);
- }
+ static Require req(ARB_instanced_arrays);
- inst_array = a;
- update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array));
- inst_format = inst_array->get_format();
+ inst_array = &a;
+ update(INSTANCE_ARRAY);
}
void VertexSetup::set_index_buffer(const Buffer &ibuf)
update(INDEX_BUFFER);
}
-void VertexSetup::refresh()
+bool VertexSetup::verify_format(const VertexFormat &fmt)
{
- if(vertex_array && vertex_array->get_format()!=vertex_format)
- set_vertex_array(*vertex_array);
+ if(fmt.empty())
+ return false;
- if(inst_array && inst_array->get_format()!=inst_format)
- set_instance_array(inst_array);
-}
+ unsigned max_attribs = Limits::get_global().max_vertex_attributes;
-unsigned VertexSetup::get_attribs(const VertexFormat &fmt)
-{
- unsigned mask = 0;
for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
- mask |= 1<<get_attribute_semantic(*a);
- return mask;
-}
+ if(get_attribute_semantic(*a)>=max_attribs)
+ return false;
-unsigned VertexSetup::get_update_mask(unsigned base, const VertexFormat &cur_fmt, const VertexArray &new_array)
-{
- unsigned unused = get_attribs(cur_fmt)&~get_attribs(new_array.get_format());
- return base | (unused ? UNUSED_ATTRIBS | (unused<<ATTRIB_SHIFT) : 0);
+ return true;
}
void VertexSetup::update(unsigned mask) const
return;
}
- if(mask&UNUSED_ATTRIBS)
- {
- for(unsigned i=0, am=mask>>ATTRIB_SHIFT; am; ++i, am>>=1)
- if(am&1)
- {
- if(direct)
- glDisableVertexArrayAttrib(id, i);
- else
- glDisableVertexAttribArray(i);
- }
- }
-
if(mask&VERTEX_ARRAY)
update_vertex_array(*vertex_array, 0, 0, direct);
glBindVertexArray(0);
}
+void VertexSetup::unload()
+{
+ if(ARB_direct_state_access)
+ {
+ glVertexArrayVertexBuffer(id, 0, 0, 0, 0);
+ glVertexArrayVertexBuffer(id, 1, 0, 0, 0);
+ glVertexArrayElementBuffer(id, 0);
+ }
+ else
+ {
+ BindRestore _bind(*this);
+ Buffer::unbind_from(ARRAY_BUFFER);
+
+ for(const unsigned char *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
+ {
+ unsigned sem = get_attribute_semantic(*a);
+ glDisableVertexAttribArray(sem);
+ glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
+ }
+ for(const unsigned char *a=inst_format.begin(); a!=inst_format.end(); ++a)
+ {
+ unsigned sem = get_attribute_semantic(*a);
+ glDisableVertexAttribArray(sem);
+ glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
+ }
+
+ glBindBuffer(ELEMENT_ARRAY_BUFFER, 0);
+ }
+
+ vertex_array = 0;
+ vertex_format = VertexFormat();
+ inst_array = 0;
+ inst_format = VertexFormat();
+ index_buffer = 0;
+}
+
+void VertexSetup::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ if(KHR_debug)
+ glObjectLabel(GL_VERTEX_ARRAY, id, name.size(), name.c_str());
+#else
+ (void)name;
+#endif
+}
+
} // namespace GL
} // namespace Msp