#ifndef MSP_GL_TEXTURECUBE_H_
#define MSP_GL_TEXTURECUBE_H_
-#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/graphics/image.h>
#include "texture.h"
#include "vector.h"
virtual void unload() { }
};
-GLenum get_gl_cube_face(TextureCubeFace);
+unsigned get_gl_cube_face(TextureCubeFace);
void operator>>(const LexicalConverter &, TextureCubeFace &);