undefined. If storage has already been allocated, does nothing. */
void allocate(unsigned level);
-private:
- void allocate_(unsigned);
-
-public:
/** Updates the contents of the entire texture. Storage must be defined
beforehand. The image data must have dimensions and format matching the
defined storage. */
void image(unsigned level, const void *data);
-private:
- void image_(unsigned, const void *);
-
-public:
DEPRECATED void image(unsigned level, PixelComponents comp, DataType type, const void *data);
/** Updates a cuboid-shaped region of the texture. Storage must be defined
public:
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual UInt64 get_data_size() const;
+ virtual std::uint64_t get_data_size() const;
virtual void unload() { }
};