const vector<UInt32> &code = mod.get_code();
glShaderBinary(stage_ids.size(), &stage_ids[0], GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
- const vector<SpirVModule::SpecConstant> &spec_consts = mod.get_spec_constants();
+ const vector<SpirVModule::Constant> &spec_consts = mod.get_spec_constants();
vector<unsigned> spec_id_array;
vector<unsigned> spec_value_array;
spec_id_array.reserve(spec_consts.size());
spec_value_array.reserve(spec_consts.size());
- for(vector<SpirVModule::SpecConstant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
+ for(vector<SpirVModule::Constant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
{
map<string, int>::const_iterator j = spec_values.find(i->name);
if(j!=spec_values.end())