--- /dev/null
+#ifndef MSP_GL_MISC_H_
+#define MSP_GL_MISC_H_
+
+#include "gl.h"
+
+namespace Msp {
+namespace GL {
+
+void enable(GLenum);
+void disable(GLenum);
+void set(GLenum, bool);
+
+int get_i(GLenum);
+int get_shader_i(unsigned, GLenum);
+int get_program_i(unsigned, GLenum);
+
+} // namespace GL
+} // namespace Msp
+
+#endif