void Framebuffer::check_size()
{
bool first = true;
- for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
- if(i->tex)
+ for(Attachment &a: attachments)
+ if(a.tex)
{
- GLenum type = i->tex->get_target();
+ GLenum type = a.tex->get_target();
unsigned w = 0;
unsigned h = 0;
if(type==GL_TEXTURE_2D)
{
- Texture2D *tex = static_cast<Texture2D *>(i->tex);
- w = max(tex->get_width()>>i->level, 1U);
- h = max(tex->get_height()>>i->level, 1U);
+ Texture2D *tex = static_cast<Texture2D *>(a.tex);
+ w = max(tex->get_width()>>a.level, 1U);
+ h = max(tex->get_height()>>a.level, 1U);
}
else if(type==GL_TEXTURE_2D_MULTISAMPLE)
{
- Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(i->tex);
+ Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(a.tex);
w = tex->get_width();
h = tex->get_height();
}
else if(type==GL_TEXTURE_3D || type==GL_TEXTURE_2D_ARRAY)
{
- Texture3D *tex = static_cast<Texture3D *>(i->tex);
- w = max(tex->get_width()>>i->level, 1U);
- h = max(tex->get_height()>>i->level, 1U);
+ Texture3D *tex = static_cast<Texture3D *>(a.tex);
+ w = max(tex->get_width()>>a.level, 1U);
+ h = max(tex->get_height()>>a.level, 1U);
}
else if(type==GL_TEXTURE_CUBE_MAP)
{
- w = max(static_cast<TextureCube *>(i->tex)->get_size()>>i->level, 1U);
+ w = max(static_cast<TextureCube *>(a.tex)->get_size()>>a.level, 1U);
h = w;
}