--- /dev/null
+#ifndef MSP_GL_TEXTURE3D_BACKEND_H_
+#define MSP_GL_TEXTURE3D_BACKEND_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class VulkanTexture3D: public Texture
+{
+protected:
+ VulkanTexture3D();
+ VulkanTexture3D(unsigned);
+
+ void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *);
+
+ bool is_array() const;
+
+public:
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual std::size_t get_data_size() const;
+ virtual void unload() { }
+};
+
+using Texture3DBackend = VulkanTexture3D;
+
+} // namespace GL
+} // namespace Msp
+
+#endif