]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.h
Initial implementation of Vulkan backend
[libs/gl.git] / source / backends / vulkan / texture3d_backend.h
diff --git a/source/backends/vulkan/texture3d_backend.h b/source/backends/vulkan/texture3d_backend.h
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+#ifndef MSP_GL_TEXTURE3D_BACKEND_H_
+#define MSP_GL_TEXTURE3D_BACKEND_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class VulkanTexture3D: public Texture
+{
+protected:
+       VulkanTexture3D();
+       VulkanTexture3D(unsigned);
+
+       void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *);
+
+       bool is_array() const;
+
+public:
+       virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+       virtual std::size_t get_data_size() const;
+       virtual void unload() { }
+};
+
+using Texture3DBackend = VulkanTexture3D;
+
+} // namespace GL
+} // namespace Msp
+
+#endif