--- /dev/null
+#include "texture3d_backend.h"
+#include "vulkan.h"
+
+namespace Msp {
+namespace GL {
+
+VulkanTexture3D::VulkanTexture3D():
+ Texture(VK_IMAGE_VIEW_TYPE_3D)
+{
+ throw std::logic_error("VulkanTexture3D is unimplemented");
+}
+
+VulkanTexture3D::VulkanTexture3D(unsigned t):
+ Texture(t)
+{ }
+
+void VulkanTexture3D::sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *)
+{
+}
+
+bool VulkanTexture3D::is_array() const
+{
+ return view_type==VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+}
+
+size_t VulkanTexture3D::get_data_size() const
+{
+ return 0;
+}
+
+} // namespace GL
+} // namespace Msp