--- /dev/null
+#ifndef MSP_GL_TEXTURE2DMULTISAMPLE_BACKEND_H_
+#define MSP_GL_TEXTURE2DMULTISAMPLE_BACKEND_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class VulkanTexture2DMultisample: public Texture
+{
+protected:
+ VulkanTexture2DMultisample();
+
+public:
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual std::size_t get_data_size() const;
+ virtual void unload() { }
+};
+
+using Texture2DMultisampleBackend = VulkanTexture2DMultisample;
+
+} // namespace GL
+} // namespace Msp
+
+#endif