--- /dev/null
+#ifndef MSP_GL_TEXTURE2DARRAY_BACKEND_H_
+#define MSP_GL_TEXTURE2DARRAY_BACKEND_H_
+
+#include "texture3d.h"
+
+namespace Msp {
+namespace GL {
+
+class VulkanTexture2DArray: public Texture3D
+{
+protected:
+ VulkanTexture2DArray();
+};
+
+using Texture2DArrayBackend = VulkanTexture2DArray;
+
+} // namespace GL
+} // namespace Msp
+
+#endif