const Texture1D &self = *static_cast<const Texture1D *>(this);
unsigned level_size = self.get_level_size(level);
- synchronize(-1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && wd==level_size));
+ change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && wd==level_size));
size_t data_size = wd*get_pixel_size(storage_fmt);
void *staging = device.get_transfer_queue().prepare_transfer(data_size,