--- /dev/null
+#ifndef MSP_GL_VULKAN_SWAPCHAINTEXTURE_H_
+#define MSP_GL_VULKAN_SWAPCHAINTEXTURE_H_
+
+#include "texture2d.h"
+
+namespace Msp {
+namespace GL {
+
+class SwapChainTexture: public Texture2D
+{
+ friend class SwapChain;
+
+private:
+ SwapChainTexture(PixelFormat, unsigned, unsigned, VkImage);
+public:
+ SwapChainTexture(SwapChainTexture &&) = default;
+ ~SwapChainTexture();
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif