--- /dev/null
+#include "swapchaintexture.h"
+
+namespace Msp {
+namespace GL {
+
+SwapChainTexture::SwapChainTexture(PixelFormat f, unsigned w, unsigned h, VkImage i)
+{
+ handle = i;
+ storage(f, w, h, 1);
+}
+
+SwapChainTexture::~SwapChainTexture()
+{
+ handle = 0;
+}
+
+} // namespace GL
+} // namespace Msp