--- /dev/null
+#include "camera_backend.h"
+#include "matrix.h"
+
+namespace Msp {
+namespace GL {
+
+void VulkanCamera::adjust_projection_matrix(Matrix &proj_matrix)
+{
+ Matrix adjust;
+ adjust(1, 1) = -1.0f;
+ adjust(2, 2) = 0.5f;
+ adjust(2, 3) = 0.5f;
+ proj_matrix = adjust*proj_matrix;
+}
+
+} // namespace GL
+} // namespace Msp