--- /dev/null
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include "uniformblock_backend.h"
+
+namespace Msp {
+namespace GL {
+
+OpenGLUniformBlock::OpenGLUniformBlock(bool ubo)
+{
+ static Require _req(ARB_shader_objects);
+ if(ubo)
+ static Require _req2(ARB_uniform_buffer_object);
+}
+
+} // namespace GL
+} // namespace Msp