]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/texturecube_backend.cpp
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / backends / opengl / texturecube_backend.cpp
diff --git a/source/backends/opengl/texturecube_backend.cpp b/source/backends/opengl/texturecube_backend.cpp
new file mode 100644 (file)
index 0000000..b113f1b
--- /dev/null
@@ -0,0 +1,90 @@
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_seamless_cube_map.h>
+#include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include "gl.h"
+#include "texturecube.h"
+#include "texturecube_backend.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+OpenGLTextureCube::OpenGLTextureCube():
+       Texture(GL_TEXTURE_CUBE_MAP)
+{
+       static Require _req(ARB_texture_cube_map);
+       if(ARB_seamless_cube_map)
+       {
+               static bool seamless_init = false;
+               if(!seamless_init)
+               {
+                       glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+                       seamless_init = true;
+               }
+       }
+}
+
+void OpenGLTextureCube::allocate()
+{
+       unsigned size = static_cast<const TextureCube *>(this)->size;
+       unsigned levels = static_cast<const TextureCube *>(this)->levels;
+
+       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
+       if(ARB_texture_storage)
+       {
+               if(ARB_direct_state_access)
+                       glTextureStorage2D(id, levels, gl_fmt, size, size);
+               else
+               {
+                       bind_scratch();
+                       glTexStorage2D(target, levels, gl_fmt, size, size);
+               }
+       }
+       else
+       {
+               bind_scratch();
+               GLenum comp = get_gl_components(get_components(storage_fmt));
+               GLenum type = get_gl_type(get_component_type(storage_fmt));
+               for(unsigned i=0; i<levels; ++i)
+               {
+                       unsigned lv_size = static_cast<const TextureCube *>(this)->get_level_size(i);
+                       for(unsigned j=0; j<6; ++j)
+                               glTexImage2D(get_gl_cube_face(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
+               }
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+       }
+
+       apply_swizzle();
+}
+
+void OpenGLTextureCube::sub_image(unsigned face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
+{
+       GLenum comp = get_gl_components(get_components(storage_fmt));
+       GLenum type = get_gl_type(get_component_type(storage_fmt));
+       if(ARB_direct_state_access)
+               glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data);
+       else
+       {
+               bind_scratch();
+               glTexSubImage2D(get_gl_cube_face(face), level, x, y, wd, ht, comp, type, data);
+       }
+}
+
+unsigned get_gl_cube_face(unsigned face)
+{
+       switch(static_cast<TextureCubeFace>(face))
+       {
+       case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+       case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+       case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+       case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+       case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
+       case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+       default: throw invalid_argument("get_gl_cube_face");
+       }
+}
+
+} // namespace GL
+} // namespace Msp