--- /dev/null
+#ifndef MSP_GL_TEXTURE2DMULTISAMPLE_BACKEND_H_
+#define MSP_GL_TEXTURE2DMULTISAMPLE_BACKEND_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class OpenGLTexture2DMultisample: public Texture
+{
+protected:
+ OpenGLTexture2DMultisample();
+
+ void allocate();
+};
+
+using Texture2DMultisampleBackend = OpenGLTexture2DMultisample;
+
+} // namespace GL
+} // namespace Msp
+
+#endif