+++ /dev/null
-#ifndef MSP_GL_CAMERA_BACKEND_H_
-#define MSP_GL_CAMERA_BACKEND_H_
-
-namespace Msp {
-namespace GL {
-
-class Matrix;
-
-class OpenGLCamera
-{
-protected:
- static void adjust_projection_matrix(Matrix &) { }
-};
-
-using CameraBackend = OpenGLCamera;
-
-} // namespace GL
-} // namespace Msp
-
-#endif