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[libs/gl.git] / source / arb_vertex_shader.cpp
diff --git a/source/arb_vertex_shader.cpp b/source/arb_vertex_shader.cpp
deleted file mode 100644 (file)
index b201802..0000000
+++ /dev/null
@@ -1,161 +0,0 @@
-#include "arb_vertex_shader.h"
-
-namespace Msp {
-namespace GL {
-
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocation = 0;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray = 0;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray = 0;
-PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttrib = 0;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation = 0;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointerv = 0;
-PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdv = 0;
-PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfv = 0;
-PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribiv = 0;
-PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1d = 0;
-PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dv = 0;
-PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1f = 0;
-PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fv = 0;
-PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1s = 0;
-PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1sv = 0;
-PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2d = 0;
-PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dv = 0;
-PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2f = 0;
-PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fv = 0;
-PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2s = 0;
-PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2sv = 0;
-PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3d = 0;
-PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dv = 0;
-PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3f = 0;
-PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fv = 0;
-PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3s = 0;
-PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3sv = 0;
-PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4Nbv = 0;
-PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4Niv = 0;
-PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4Nsv = 0;
-PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4Nub = 0;
-PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4Nubv = 0;
-PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4Nuiv = 0;
-PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4Nusv = 0;
-PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bv = 0;
-PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4d = 0;
-PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dv = 0;
-PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4f = 0;
-PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fv = 0;
-PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4iv = 0;
-PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4s = 0;
-PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4sv = 0;
-PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubv = 0;
-PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uiv = 0;
-PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usv = 0;
-PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer = 0;
-
-Extension::SupportLevel init_arb_vertex_shader()
-{
-       if(is_version_at_least(2, 0))
-       {
-               glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(get_proc_address("glBindAttribLocation"));
-               glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYARBPROC>(get_proc_address("glDisableVertexAttribArray"));
-               glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYARBPROC>(get_proc_address("glEnableVertexAttribArray"));
-               glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(get_proc_address("glGetActiveAttrib"));
-               glGetAttribLocation = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(get_proc_address("glGetAttribLocation"));
-               glGetVertexAttribPointerv = reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVARBPROC>(get_proc_address("glGetVertexAttribPointerv"));
-               glGetVertexAttribdv = reinterpret_cast<PFNGLGETVERTEXATTRIBDVARBPROC>(get_proc_address("glGetVertexAttribdv"));
-               glGetVertexAttribfv = reinterpret_cast<PFNGLGETVERTEXATTRIBFVARBPROC>(get_proc_address("glGetVertexAttribfv"));
-               glGetVertexAttribiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIVARBPROC>(get_proc_address("glGetVertexAttribiv"));
-               glVertexAttrib1d = reinterpret_cast<PFNGLVERTEXATTRIB1DARBPROC>(get_proc_address("glVertexAttrib1d"));
-               glVertexAttrib1dv = reinterpret_cast<PFNGLVERTEXATTRIB1DVARBPROC>(get_proc_address("glVertexAttrib1dv"));
-               glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FARBPROC>(get_proc_address("glVertexAttrib1f"));
-               glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVARBPROC>(get_proc_address("glVertexAttrib1fv"));
-               glVertexAttrib1s = reinterpret_cast<PFNGLVERTEXATTRIB1SARBPROC>(get_proc_address("glVertexAttrib1s"));
-               glVertexAttrib1sv = reinterpret_cast<PFNGLVERTEXATTRIB1SVARBPROC>(get_proc_address("glVertexAttrib1sv"));
-               glVertexAttrib2d = reinterpret_cast<PFNGLVERTEXATTRIB2DARBPROC>(get_proc_address("glVertexAttrib2d"));
-               glVertexAttrib2dv = reinterpret_cast<PFNGLVERTEXATTRIB2DVARBPROC>(get_proc_address("glVertexAttrib2dv"));
-               glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FARBPROC>(get_proc_address("glVertexAttrib2f"));
-               glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVARBPROC>(get_proc_address("glVertexAttrib2fv"));
-               glVertexAttrib2s = reinterpret_cast<PFNGLVERTEXATTRIB2SARBPROC>(get_proc_address("glVertexAttrib2s"));
-               glVertexAttrib2sv = reinterpret_cast<PFNGLVERTEXATTRIB2SVARBPROC>(get_proc_address("glVertexAttrib2sv"));
-               glVertexAttrib3d = reinterpret_cast<PFNGLVERTEXATTRIB3DARBPROC>(get_proc_address("glVertexAttrib3d"));
-               glVertexAttrib3dv = reinterpret_cast<PFNGLVERTEXATTRIB3DVARBPROC>(get_proc_address("glVertexAttrib3dv"));
-               glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FARBPROC>(get_proc_address("glVertexAttrib3f"));
-               glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVARBPROC>(get_proc_address("glVertexAttrib3fv"));
-               glVertexAttrib3s = reinterpret_cast<PFNGLVERTEXATTRIB3SARBPROC>(get_proc_address("glVertexAttrib3s"));
-               glVertexAttrib3sv = reinterpret_cast<PFNGLVERTEXATTRIB3SVARBPROC>(get_proc_address("glVertexAttrib3sv"));
-               glVertexAttrib4Nbv = reinterpret_cast<PFNGLVERTEXATTRIB4NBVARBPROC>(get_proc_address("glVertexAttrib4Nbv"));
-               glVertexAttrib4Niv = reinterpret_cast<PFNGLVERTEXATTRIB4NIVARBPROC>(get_proc_address("glVertexAttrib4Niv"));
-               glVertexAttrib4Nsv = reinterpret_cast<PFNGLVERTEXATTRIB4NSVARBPROC>(get_proc_address("glVertexAttrib4Nsv"));
-               glVertexAttrib4Nub = reinterpret_cast<PFNGLVERTEXATTRIB4NUBARBPROC>(get_proc_address("glVertexAttrib4Nub"));
-               glVertexAttrib4Nubv = reinterpret_cast<PFNGLVERTEXATTRIB4NUBVARBPROC>(get_proc_address("glVertexAttrib4Nubv"));
-               glVertexAttrib4Nuiv = reinterpret_cast<PFNGLVERTEXATTRIB4NUIVARBPROC>(get_proc_address("glVertexAttrib4Nuiv"));
-               glVertexAttrib4Nusv = reinterpret_cast<PFNGLVERTEXATTRIB4NUSVARBPROC>(get_proc_address("glVertexAttrib4Nusv"));
-               glVertexAttrib4bv = reinterpret_cast<PFNGLVERTEXATTRIB4BVARBPROC>(get_proc_address("glVertexAttrib4bv"));
-               glVertexAttrib4d = reinterpret_cast<PFNGLVERTEXATTRIB4DARBPROC>(get_proc_address("glVertexAttrib4d"));
-               glVertexAttrib4dv = reinterpret_cast<PFNGLVERTEXATTRIB4DVARBPROC>(get_proc_address("glVertexAttrib4dv"));
-               glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FARBPROC>(get_proc_address("glVertexAttrib4f"));
-               glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVARBPROC>(get_proc_address("glVertexAttrib4fv"));
-               glVertexAttrib4iv = reinterpret_cast<PFNGLVERTEXATTRIB4IVARBPROC>(get_proc_address("glVertexAttrib4iv"));
-               glVertexAttrib4s = reinterpret_cast<PFNGLVERTEXATTRIB4SARBPROC>(get_proc_address("glVertexAttrib4s"));
-               glVertexAttrib4sv = reinterpret_cast<PFNGLVERTEXATTRIB4SVARBPROC>(get_proc_address("glVertexAttrib4sv"));
-               glVertexAttrib4ubv = reinterpret_cast<PFNGLVERTEXATTRIB4UBVARBPROC>(get_proc_address("glVertexAttrib4ubv"));
-               glVertexAttrib4uiv = reinterpret_cast<PFNGLVERTEXATTRIB4UIVARBPROC>(get_proc_address("glVertexAttrib4uiv"));
-               glVertexAttrib4usv = reinterpret_cast<PFNGLVERTEXATTRIB4USVARBPROC>(get_proc_address("glVertexAttrib4usv"));
-               glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERARBPROC>(get_proc_address("glVertexAttribPointer"));
-               return Extension::CORE;
-       }
-       if(is_supported("GL_ARB_vertex_shader"))
-       {
-               glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(get_proc_address("glBindAttribLocationARB"));
-               glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYARBPROC>(get_proc_address("glDisableVertexAttribArrayARB"));
-               glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYARBPROC>(get_proc_address("glEnableVertexAttribArrayARB"));
-               glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(get_proc_address("glGetActiveAttribARB"));
-               glGetAttribLocation = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(get_proc_address("glGetAttribLocationARB"));
-               glGetVertexAttribPointerv = reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVARBPROC>(get_proc_address("glGetVertexAttribPointervARB"));
-               glGetVertexAttribdv = reinterpret_cast<PFNGLGETVERTEXATTRIBDVARBPROC>(get_proc_address("glGetVertexAttribdvARB"));
-               glGetVertexAttribfv = reinterpret_cast<PFNGLGETVERTEXATTRIBFVARBPROC>(get_proc_address("glGetVertexAttribfvARB"));
-               glGetVertexAttribiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIVARBPROC>(get_proc_address("glGetVertexAttribivARB"));
-               glVertexAttrib1d = reinterpret_cast<PFNGLVERTEXATTRIB1DARBPROC>(get_proc_address("glVertexAttrib1dARB"));
-               glVertexAttrib1dv = reinterpret_cast<PFNGLVERTEXATTRIB1DVARBPROC>(get_proc_address("glVertexAttrib1dvARB"));
-               glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FARBPROC>(get_proc_address("glVertexAttrib1fARB"));
-               glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVARBPROC>(get_proc_address("glVertexAttrib1fvARB"));
-               glVertexAttrib1s = reinterpret_cast<PFNGLVERTEXATTRIB1SARBPROC>(get_proc_address("glVertexAttrib1sARB"));
-               glVertexAttrib1sv = reinterpret_cast<PFNGLVERTEXATTRIB1SVARBPROC>(get_proc_address("glVertexAttrib1svARB"));
-               glVertexAttrib2d = reinterpret_cast<PFNGLVERTEXATTRIB2DARBPROC>(get_proc_address("glVertexAttrib2dARB"));
-               glVertexAttrib2dv = reinterpret_cast<PFNGLVERTEXATTRIB2DVARBPROC>(get_proc_address("glVertexAttrib2dvARB"));
-               glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FARBPROC>(get_proc_address("glVertexAttrib2fARB"));
-               glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVARBPROC>(get_proc_address("glVertexAttrib2fvARB"));
-               glVertexAttrib2s = reinterpret_cast<PFNGLVERTEXATTRIB2SARBPROC>(get_proc_address("glVertexAttrib2sARB"));
-               glVertexAttrib2sv = reinterpret_cast<PFNGLVERTEXATTRIB2SVARBPROC>(get_proc_address("glVertexAttrib2svARB"));
-               glVertexAttrib3d = reinterpret_cast<PFNGLVERTEXATTRIB3DARBPROC>(get_proc_address("glVertexAttrib3dARB"));
-               glVertexAttrib3dv = reinterpret_cast<PFNGLVERTEXATTRIB3DVARBPROC>(get_proc_address("glVertexAttrib3dvARB"));
-               glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FARBPROC>(get_proc_address("glVertexAttrib3fARB"));
-               glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVARBPROC>(get_proc_address("glVertexAttrib3fvARB"));
-               glVertexAttrib3s = reinterpret_cast<PFNGLVERTEXATTRIB3SARBPROC>(get_proc_address("glVertexAttrib3sARB"));
-               glVertexAttrib3sv = reinterpret_cast<PFNGLVERTEXATTRIB3SVARBPROC>(get_proc_address("glVertexAttrib3svARB"));
-               glVertexAttrib4Nbv = reinterpret_cast<PFNGLVERTEXATTRIB4NBVARBPROC>(get_proc_address("glVertexAttrib4NbvARB"));
-               glVertexAttrib4Niv = reinterpret_cast<PFNGLVERTEXATTRIB4NIVARBPROC>(get_proc_address("glVertexAttrib4NivARB"));
-               glVertexAttrib4Nsv = reinterpret_cast<PFNGLVERTEXATTRIB4NSVARBPROC>(get_proc_address("glVertexAttrib4NsvARB"));
-               glVertexAttrib4Nub = reinterpret_cast<PFNGLVERTEXATTRIB4NUBARBPROC>(get_proc_address("glVertexAttrib4NubARB"));
-               glVertexAttrib4Nubv = reinterpret_cast<PFNGLVERTEXATTRIB4NUBVARBPROC>(get_proc_address("glVertexAttrib4NubvARB"));
-               glVertexAttrib4Nuiv = reinterpret_cast<PFNGLVERTEXATTRIB4NUIVARBPROC>(get_proc_address("glVertexAttrib4NuivARB"));
-               glVertexAttrib4Nusv = reinterpret_cast<PFNGLVERTEXATTRIB4NUSVARBPROC>(get_proc_address("glVertexAttrib4NusvARB"));
-               glVertexAttrib4bv = reinterpret_cast<PFNGLVERTEXATTRIB4BVARBPROC>(get_proc_address("glVertexAttrib4bvARB"));
-               glVertexAttrib4d = reinterpret_cast<PFNGLVERTEXATTRIB4DARBPROC>(get_proc_address("glVertexAttrib4dARB"));
-               glVertexAttrib4dv = reinterpret_cast<PFNGLVERTEXATTRIB4DVARBPROC>(get_proc_address("glVertexAttrib4dvARB"));
-               glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FARBPROC>(get_proc_address("glVertexAttrib4fARB"));
-               glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVARBPROC>(get_proc_address("glVertexAttrib4fvARB"));
-               glVertexAttrib4iv = reinterpret_cast<PFNGLVERTEXATTRIB4IVARBPROC>(get_proc_address("glVertexAttrib4ivARB"));
-               glVertexAttrib4s = reinterpret_cast<PFNGLVERTEXATTRIB4SARBPROC>(get_proc_address("glVertexAttrib4sARB"));
-               glVertexAttrib4sv = reinterpret_cast<PFNGLVERTEXATTRIB4SVARBPROC>(get_proc_address("glVertexAttrib4svARB"));
-               glVertexAttrib4ubv = reinterpret_cast<PFNGLVERTEXATTRIB4UBVARBPROC>(get_proc_address("glVertexAttrib4ubvARB"));
-               glVertexAttrib4uiv = reinterpret_cast<PFNGLVERTEXATTRIB4UIVARBPROC>(get_proc_address("glVertexAttrib4uivARB"));
-               glVertexAttrib4usv = reinterpret_cast<PFNGLVERTEXATTRIB4USVARBPROC>(get_proc_address("glVertexAttrib4usvARB"));
-               glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERARBPROC>(get_proc_address("glVertexAttribPointerARB"));
-               return Extension::EXTENSION;
-       }
-       return Extension::UNSUPPORTED;
-}
-
-Extension ARB_vertex_shader("GL_ARB_vertex_shader", init_arb_vertex_shader);
-
-} // namespace GL
-} // namespace Msp