--- /dev/null
+#ifndef MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
+#define MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
+
+#include "gl.h"
+#include <GL/glext.h>
+
+namespace Msp {
+namespace GL {
+
+extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
+extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
+extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
+extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
+extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
+extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
+extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
+
+void init_arb_uniform_buffer_object();
+
+} // namespace GL
+} // namespace Msp
+
+#endif