+++ /dev/null
-#ifndef MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
-#define MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
-
-#include "extension.h"
-#include "gl.h"
-#include <GL/glext.h>
-
-namespace Msp {
-namespace GL {
-
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
-extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
-extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
-extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
-extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
-extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
-extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
-extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
-
-extern Extension ARB_uniform_buffer_object;
-
-} // namespace GL
-} // namespace Msp
-
-#endif