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[libs/gl.git] / source / arb_shader_objects.cpp
diff --git a/source/arb_shader_objects.cpp b/source/arb_shader_objects.cpp
deleted file mode 100644 (file)
index 61853db..0000000
+++ /dev/null
@@ -1,143 +0,0 @@
-#include "arb_shader_objects.h"
-
-namespace Msp {
-namespace GL {
-
-PFNGLATTACHOBJECTARBPROC glAttachShader = 0;
-PFNGLCOMPILESHADERARBPROC glCompileShader = 0;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgram = 0;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShader = 0;
-PFNGLDELETEOBJECTARBPROC glDeleteProgram = 0;
-PFNGLDELETEOBJECTARBPROC glDeleteShader = 0;
-PFNGLDETACHOBJECTARBPROC glDetachShader = 0;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniform = 0;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedShaders = 0;
-PFNGLGETINFOLOGARBPROC glGetProgramInfoLog = 0;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetProgramiv = 0;
-PFNGLGETINFOLOGARBPROC glGetShaderInfoLog = 0;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSource = 0;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetShaderiv = 0;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation = 0;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfv = 0;
-PFNGLGETUNIFORMIVARBPROC glGetUniformiv = 0;
-PFNGLLINKPROGRAMARBPROC glLinkProgram = 0;
-PFNGLSHADERSOURCEARBPROC glShaderSource = 0;
-PFNGLUNIFORM1FARBPROC glUniform1f = 0;
-PFNGLUNIFORM1FVARBPROC glUniform1fv = 0;
-PFNGLUNIFORM1IARBPROC glUniform1i = 0;
-PFNGLUNIFORM1IVARBPROC glUniform1iv = 0;
-PFNGLUNIFORM2FARBPROC glUniform2f = 0;
-PFNGLUNIFORM2FVARBPROC glUniform2fv = 0;
-PFNGLUNIFORM2IARBPROC glUniform2i = 0;
-PFNGLUNIFORM2IVARBPROC glUniform2iv = 0;
-PFNGLUNIFORM3FARBPROC glUniform3f = 0;
-PFNGLUNIFORM3FVARBPROC glUniform3fv = 0;
-PFNGLUNIFORM3IARBPROC glUniform3i = 0;
-PFNGLUNIFORM3IVARBPROC glUniform3iv = 0;
-PFNGLUNIFORM4FARBPROC glUniform4f = 0;
-PFNGLUNIFORM4FVARBPROC glUniform4fv = 0;
-PFNGLUNIFORM4IARBPROC glUniform4i = 0;
-PFNGLUNIFORM4IVARBPROC glUniform4iv = 0;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fv = 0;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fv = 0;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fv = 0;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgram = 0;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgram = 0;
-
-Extension::SupportLevel init_arb_shader_objects()
-{
-       if(is_version_at_least(2, 0))
-       {
-               glAttachShader = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(get_proc_address("glAttachShader"));
-               glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(get_proc_address("glCompileShader"));
-               glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(get_proc_address("glCreateProgram"));
-               glCreateShader = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(get_proc_address("glCreateShader"));
-               glDeleteProgram = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteProgram"));
-               glDeleteShader = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteShader"));
-               glDetachShader = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(get_proc_address("glDetachShader"));
-               glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(get_proc_address("glGetActiveUniform"));
-               glGetAttachedShaders = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(get_proc_address("glGetAttachedShaders"));
-               glGetProgramInfoLog = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetProgramInfoLog"));
-               glGetProgramiv = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetProgramiv"));
-               glGetShaderInfoLog = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetShaderInfoLog"));
-               glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(get_proc_address("glGetShaderSource"));
-               glGetShaderiv = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetShaderiv"));
-               glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(get_proc_address("glGetUniformLocation"));
-               glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(get_proc_address("glGetUniformfv"));
-               glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(get_proc_address("glGetUniformiv"));
-               glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(get_proc_address("glLinkProgram"));
-               glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(get_proc_address("glShaderSource"));
-               glUniform1f = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(get_proc_address("glUniform1f"));
-               glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(get_proc_address("glUniform1fv"));
-               glUniform1i = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(get_proc_address("glUniform1i"));
-               glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(get_proc_address("glUniform1iv"));
-               glUniform2f = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(get_proc_address("glUniform2f"));
-               glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(get_proc_address("glUniform2fv"));
-               glUniform2i = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(get_proc_address("glUniform2i"));
-               glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(get_proc_address("glUniform2iv"));
-               glUniform3f = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(get_proc_address("glUniform3f"));
-               glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(get_proc_address("glUniform3fv"));
-               glUniform3i = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(get_proc_address("glUniform3i"));
-               glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(get_proc_address("glUniform3iv"));
-               glUniform4f = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(get_proc_address("glUniform4f"));
-               glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(get_proc_address("glUniform4fv"));
-               glUniform4i = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(get_proc_address("glUniform4i"));
-               glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(get_proc_address("glUniform4iv"));
-               glUniformMatrix2fv = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(get_proc_address("glUniformMatrix2fv"));
-               glUniformMatrix3fv = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(get_proc_address("glUniformMatrix3fv"));
-               glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(get_proc_address("glUniformMatrix4fv"));
-               glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(get_proc_address("glUseProgram"));
-               glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(get_proc_address("glValidateProgram"));
-               return Extension::CORE;
-       }
-       if(is_supported("GL_ARB_shader_objects"))
-       {
-               glAttachShader = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(get_proc_address("glAttachObjectARB"));
-               glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(get_proc_address("glCompileShaderARB"));
-               glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(get_proc_address("glCreateProgramObjectARB"));
-               glCreateShader = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(get_proc_address("glCreateShaderObjectARB"));
-               glDeleteProgram = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteObjectARB"));
-               glDeleteShader = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteObjectARB"));
-               glDetachShader = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(get_proc_address("glDetachObjectARB"));
-               glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(get_proc_address("glGetActiveUniformARB"));
-               glGetAttachedShaders = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(get_proc_address("glGetAttachedObjectsARB"));
-               glGetProgramInfoLog = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetInfoLogARB"));
-               glGetProgramiv = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetObjectParameterivARB"));
-               glGetShaderInfoLog = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetInfoLogARB"));
-               glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(get_proc_address("glGetShaderSourceARB"));
-               glGetShaderiv = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetObjectParameterivARB"));
-               glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(get_proc_address("glGetUniformLocationARB"));
-               glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(get_proc_address("glGetUniformfvARB"));
-               glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(get_proc_address("glGetUniformivARB"));
-               glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(get_proc_address("glLinkProgramARB"));
-               glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(get_proc_address("glShaderSourceARB"));
-               glUniform1f = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(get_proc_address("glUniform1fARB"));
-               glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(get_proc_address("glUniform1fvARB"));
-               glUniform1i = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(get_proc_address("glUniform1iARB"));
-               glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(get_proc_address("glUniform1ivARB"));
-               glUniform2f = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(get_proc_address("glUniform2fARB"));
-               glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(get_proc_address("glUniform2fvARB"));
-               glUniform2i = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(get_proc_address("glUniform2iARB"));
-               glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(get_proc_address("glUniform2ivARB"));
-               glUniform3f = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(get_proc_address("glUniform3fARB"));
-               glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(get_proc_address("glUniform3fvARB"));
-               glUniform3i = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(get_proc_address("glUniform3iARB"));
-               glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(get_proc_address("glUniform3ivARB"));
-               glUniform4f = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(get_proc_address("glUniform4fARB"));
-               glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(get_proc_address("glUniform4fvARB"));
-               glUniform4i = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(get_proc_address("glUniform4iARB"));
-               glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(get_proc_address("glUniform4ivARB"));
-               glUniformMatrix2fv = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(get_proc_address("glUniformMatrix2fvARB"));
-               glUniformMatrix3fv = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(get_proc_address("glUniformMatrix3fvARB"));
-               glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(get_proc_address("glUniformMatrix4fvARB"));
-               glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(get_proc_address("glUseProgramObjectARB"));
-               glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(get_proc_address("glValidateProgramARB"));
-               return Extension::EXTENSION;
-       }
-       return Extension::UNSUPPORTED;
-}
-
-Extension ARB_shader_objects("GL_ARB_shader_objects", init_arb_shader_objects);
-
-} // namespace GL
-} // namespace Msp