+++ /dev/null
-#ifndef MSP_GL_ANIMATEDOBJECT_H_
-#define MSP_GL_ANIMATEDOBJECT_H_
-
-#include <vector>
-#include <msp/core/attributes.h>
-#include <msp/datafile/objectloader.h>
-#include "keyframe.h"
-#include "matrix.h"
-#include "objectinstance.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-An object instance that can be animated by an AnimationPlayer.
-*/
-class AnimatedObject: public ObjectInstance
-{
-public:
- class Loader: public DataFile::DerivedObjectLoader<AnimatedObject, ObjectInstance::Loader>
- {
- public:
- Loader(AnimatedObject &);
-
- private:
- void position(float, float, float);
- void rotation(float, float, float, float);
- void scale(float, float, float);
- void scale_uniform(float);
- };
-
-private:
- std::vector<float> pose_data;
- ProgramData *shdata;
-
-public:
- AnimatedObject(const Object &);
- ~AnimatedObject();
-
- void set_pose_matrix(unsigned, const Matrix &);
- ProgramData &get_shader_data();
- const ProgramData &get_shader_data() const;
-
- DEPRECATED void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);
-
- virtual const Matrix *get_matrix() const { return &matrix; }
-
- virtual void setup_render(Renderer &, const Tag &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif