Track &track;
const TrackType3D &type;
std::vector<Endpoint3D *> endpoints;
- Msp::GL::Color color;
public:
Track3D(Layout3D &, Track &);
Layout3D &get_layout() const { return layout; }
Track &get_track() const { return track; }
- void set_color(const Msp::GL::Color &);
+ const TrackType3D &get_type() const { return type; }
+ void set_color(const Msp::GL::Color &) { }
void get_bounds(float, Point &, Point &) const;
virtual void render(const Msp::GL::Tag &) const;