void Track3D::set_color(const Msp::GL::Color &c)
{
- color=c;
+ color = c;
}
void Track3D::set_quality(unsigned q)
{
- quality=q;
+ quality = q;
build_object();
}
void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
{
- const Point &pos=track.get_position();
- float rot=track.get_rotation();
+ const Point &pos = track.get_position();
+ float rot = track.get_rotation();
- float c=cos(-angle);
- float s=sin(-angle);
+ float c = cos(-angle);
+ float s = sin(-angle);
- minp.x=maxp.x=c*pos.x-s*pos.y;
- minp.y=maxp.y=s*pos.x+c*pos.y;
+ minp.x = maxp.x = c*pos.x-s*pos.y;
+ minp.y = maxp.y = s*pos.x+c*pos.y;
- float c2=cos(rot-angle);
- float s2=sin(rot-angle);
+ float c2 = cos(rot-angle);
+ float s2 = sin(rot-angle);
for(vector<Point>::const_iterator i=border.begin(); i!=border.end(); ++i)
{
- float x=c*pos.x-s*pos.y + c2*i->x-s2*i->y;
- float y=s*pos.x+c*pos.y + s2*i->x+c2*i->y;
+ float x = c*pos.x-s*pos.y + c2*i->x-s2*i->y;
+ float y = s*pos.x+c*pos.y + s2*i->x+c2*i->y;
- minp.x=min(minp.x, x);
- minp.y=min(minp.y, y);
- maxp.x=max(maxp.x, x);
- maxp.y=max(maxp.y, y);
+ minp.x = min(minp.x, x);
+ minp.y = min(minp.y, y);
+ maxp.x = max(maxp.x, x);
+ maxp.y = max(maxp.y, y);
}
}
{
prepare_render();
- const vector<Endpoint> &endpoints=track.get_type().get_endpoints();
+ const vector<Endpoint> &endpoints = track.get_type().get_endpoints();
for(unsigned i=0; i<endpoints.size(); ++i)
{
- const Endpoint &ep=endpoints[i];
+ const Endpoint &ep = endpoints[i];
GL::set(GL_CULL_FACE, track.get_link(i));
if(track.get_link(i))
glColor4f(0.5, 0, 1, 0.5);
else
glColor4f(1, 0, 0.5, 0.5);
- float c=cos(ep.dir);
- float s=sin(ep.dir);
+ float c = cos(ep.dir);
+ float s = sin(ep.dir);
glBegin(GL_QUADS);
glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, 0);
void Track3D::prepare_render() const
{
- const Point &pos=track.get_position();
- float rot=track.get_rotation();
+ const Point &pos = track.get_position();
+ float rot = track.get_rotation();
glPushMatrix();
glTranslatef(pos.x, pos.y, pos.z);
route_seq.clear();
route_seq.resize(track.get_type().get_n_routes());
- const vector<TrackPart> &parts=track.get_type().get_parts();
- unsigned index=0;
+ const vector<TrackPart> &parts = track.get_type().get_parts();
+ unsigned index = 0;
for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
build_part(*i, builder, index);
}
profile.push_back(Point(0, -0.002, 0.012));
profile.push_back(Point(0, 0.002, 0.012));
}
- static unsigned psize=profile.size();
+ static unsigned psize = profile.size();
- unsigned nsegs=(part.radius ? static_cast<unsigned>(part.length*(1<<quality))+1 : 1);
- float plen=part.length;
+ unsigned nsegs = (part.radius ? static_cast<unsigned>(part.length*(1<<quality))+1 : 1);
+ float plen = part.length;
if(part.radius)
- plen*=abs(part.radius);
+ plen *= abs(part.radius);
for(unsigned i=0; i<=nsegs; ++i)
{
- float a=part.dir+(part.radius ? i*plen/nsegs/part.radius : 0);
- float c=cos(a);
- float s=sin(a);
- Point p=part.get_point(i*plen/nsegs);
+ float a = part.dir+(part.radius ? i*plen/nsegs/part.radius : 0);
+ float c = cos(a);
+ float s = sin(a);
+ Point p = part.get_point(i*plen/nsegs);
- for(unsigned j=0; j<profile.size(); ++j)
+ for(unsigned j=0; j<psize; ++j)
{
- unsigned k=j&~1;
- float dy=profile[k+1].y-profile[k].y;
- float dz=profile[k+1].z-profile[k].z;
- float d=sqrt(dy*dy+dz*dz);
+ unsigned k = j&~1;
+ float dy = profile[k+1].y-profile[k].y;
+ float dz = profile[k+1].z-profile[k].z;
+ float d = sqrt(dy*dy+dz*dz);
va_builder.normal(s*dz/d, -c*dz/d, dy/d);
Point v(p.x+c*profile[j].x-s*profile[j].y, p.y+c*profile[j].y+s*profile[j].x, profile[j].z+i*track.get_slope()/nsegs);
route_seq[part.route].push_back(base_index+i*psize+19);
}
- base_index+=(nsegs+1)*psize;
+ base_index += (nsegs+1)*psize;
}
} // namespace Marklin