#include "libmarklin/tracktype.h"
#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
Track3D::Track3D(Layout3D &l, Track &t):
layout(l),
track(t),
- type(layout.get_catalogue().get_track(track.get_type()))
+ type(layout.get_catalogue().get_track(track.get_type())),
+ path(new Path3D(*this))
{
layout.add_track(*this);
layout.get_scene().add(*this);
return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
}
-void Track3D::render(const GL::Tag &tag) const
+void Track3D::apply_matrix() const
{
- GL::PushMatrix push_mat;
-
const Point &pos = track.get_position();
float rot = track.get_rotation();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(rot*180/M_PI, 0, 0, 1);
glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+}
+
+void Track3D::render(const GL::Tag &tag) const
+{
+ GL::PushMatrix push_mat;
+
+ apply_matrix();
glPushName(reinterpret_cast<unsigned>(this));