]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Use generic objects in Layout3D
[r2c2.git] / source / 3d / layout.cpp
index 2927e446741df4e1ad2ae194949831f449cc2afc..db419d3639065c2e76a574702ebfe062085b6eae 100644 (file)
@@ -26,68 +26,34 @@ Layout3D::Layout3D(Layout &l):
 
 Layout3D::~Layout3D()
 {
-       while(!signals.empty())
-               delete signals.begin()->second;
-       while(!tracks.empty())
-               delete tracks.begin()->second;
-       while(!vehicles.empty())
-               delete vehicles.begin()->second;
+       while(!objects.empty())
+               delete objects.begin()->second;
 }
 
 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
 {
        Geometry::BoundingBox<float, 3> bbox;
 
-       for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box();
+       for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
+               bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box();
 
        minp = bbox.get_minimum_point();
        maxp = bbox.get_maximum_point();
 }
 
-void Layout3D::add_track(Track3D &t)
+void Layout3D::add(Object3D &o)
 {
-       insert_unique(tracks, &t.get_track(), &t);
+       insert_unique(objects, &o.get_object(), &o);
 }
 
-void Layout3D::remove_track(Track3D &t)
+Object3D &Layout3D::get(Object &o) const
 {
-       tracks.erase(&t.get_track());
+       return *get_item(objects, &o);
 }
 
-Track3D &Layout3D::get_track(Track &t) const
+void Layout3D::remove(Object3D &o)
 {
-       return *get_item(tracks, &t);
-}
-
-void Layout3D::add_vehicle(Vehicle3D &v)
-{
-       insert_unique(vehicles, &v.get_vehicle(), &v);
-}
-
-void Layout3D::remove_vehicle(Vehicle3D &v)
-{
-       vehicles.erase(&v.get_vehicle());
-}
-
-Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
-{
-       return *get_item(vehicles, &v);
-}
-
-void Layout3D::add_signal(Signal3D &s)
-{
-       insert_unique(signals, &s.get_signal(), &s);
-}
-
-void Layout3D::remove_signal(Signal3D &s)
-{
-       signals.erase(&s.get_signal());
-}
-
-Signal3D &Layout3D::get_signal(Signal &s) const
-{
-       return *get_item(signals, &s);
+       objects.erase(&o.get_object());
 }
 
 void Layout3D::object_added(Object &o)
@@ -102,24 +68,9 @@ void Layout3D::object_added(Object &o)
 
 void Layout3D::object_removed(Object &o)
 {
-       if(Track *t = dynamic_cast<Track *>(&o))
-       {
-               TrackMap::iterator i = tracks.find(t);
-               if(i!=tracks.end())
-                       delete i->second;
-       }
-       else if(Signal *s = dynamic_cast<Signal *>(&o))
-       {
-               SignalMap::iterator i = signals.find(s);
-               if(i!=signals.end())
-                       delete i->second;
-       }
-       else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
-       {
-               VehicleMap::iterator i = vehicles.find(v);
-               if(i!=vehicles.end())
-                       delete i->second;
-       }
+       ObjectMap::iterator i = objects.find(&o);
+       if(i!=objects.end())
+               delete i->second;
 }
 
 } // namespace R2C2