]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/bogie.cpp
Update Track3D to use GL::Renderer
[r2c2.git] / source / 3d / bogie.cpp
diff --git a/source/3d/bogie.cpp b/source/3d/bogie.cpp
new file mode 100644 (file)
index 0000000..de7d1bb
--- /dev/null
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+/* $Id$
+
+This file is part of R²C²
+Copyright © 2011  Mikkosoft Productions, Mikko Rasa
+Distributed under the GPL
+*/
+
+#include <msp/gl/matrix.h>
+#include <msp/gl/renderer.h>
+#include "bogie.h"
+#include "vehicle.h"
+#include "vehicletype.h"
+
+using namespace Msp;
+
+namespace R2C2 {
+
+Bogie3D::Bogie3D(const Vehicle3D &v, unsigned b):
+       GL::ObjectInstance(*v.get_type().get_bogie_object(b)),
+       vehicle(v.get_vehicle()),
+       bogie(vehicle.get_bogie(b))
+{ }
+
+void Bogie3D::render(Msp::GL::Renderer &renderer, const GL::Tag &tag) const
+{
+       if(!vehicle.get_track())
+               return;
+
+       ObjectInstance::render(renderer, tag);
+}
+
+void Bogie3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
+{
+       GL::Matrix matrix;
+
+       const Point &pos = vehicle.get_position();
+       matrix.translate(pos.x, pos.y, pos.z);
+       matrix.rotate(vehicle.get_direction(), 0, 0, 1);
+
+       matrix.translate(bogie.type->position, 0, 0);
+       matrix.rotate(bogie.direction, 0, 0, 1);
+
+       renderer.matrix_stack() *= matrix;
+}
+
+} // namespace R2C2