--- /dev/null
+import msp_interface;
+import occluder;
+
+#pragma MSP stage(vertex)
+out float gl_ClipDistance[2];
+
+void clipping(vec3 eye_vertex) override
+{
+ gl_ClipDistance[0] = dot(eye_vertex.xyz, vec3(0.5, -0.288675, -0.816497));
+ gl_ClipDistance[1] = dot(eye_vertex.xyz, vec3(-0.5, -0.288675, -0.816497));
+}