]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Split the interfaces from singlepass.glsl to a separate module
[libs/gl.git] / shaderlib / msp_interface.glsl
diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl
new file mode 100644 (file)
index 0000000..e606edf
--- /dev/null
@@ -0,0 +1,77 @@
+struct LightSourceParameters
+{
+       vec4 position;
+       vec4 diffuse;
+       vec4 specular;
+};
+
+struct MaterialParameters
+{
+       vec4 ambient;
+       vec4 diffuse;
+       vec4 specular;
+       float shininess;
+};
+
+struct ClipPlane
+{
+       vec4 equation;
+};
+
+uniform mat4 eye_obj_matrix;
+uniform mat3 eye_obj_normal_matrix;
+uniform Transform
+{
+       mat4 projection_matrix;
+};
+
+uniform Material
+{
+       MaterialParameters material;
+       float reflectivity;
+};
+
+uniform Lighting
+{
+       // Declared as an array for compatibility reasons
+       LightSourceParameters light_sources[1];
+       vec4 ambient_color;
+       vec4 sky_color;
+       vec3 eye_zenith_dir;
+       float horizon_limit;
+       vec4 fog_color;
+       float fog_density;
+};
+
+uniform sampler2D diffuse_map;
+uniform sampler2D normal_map;
+
+uniform sampler2DShadow shadow;
+uniform ShadowMap
+{
+       float shadow_darkness;
+       mat4 shd_eye_matrix;
+};
+
+uniform samplerCube environment;
+uniform EnvMap
+{
+       mat3 env_eye_matrix;
+};
+
+const int max_clip_planes = 0;
+uniform Clipping
+{
+       ClipPlane clip_planes[max_clip_planes];
+};
+
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 vertex;
+layout(location=8) in vec4 texcoord;
+layout(location=3) in vec4 color;
+layout(location=2) in vec3 normal;
+layout(location=4) in vec3 tangent;
+layout(location=5) in vec3 binormal;
+
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;