--- /dev/null
+#include "rigidbody.h"
+
+using namespace Msp;
+
+RigidBody::RigidBody(Game::Handle<Game::Entity> e, const Setup &s):
+ Component(e),
+ setup(s)
+{ }
+
+void RigidBody::set_velocity(const LinAl::Vector<float, 2> &v)
+{
+ velocity = v;
+}