--- /dev/null
+#include "physicalentity.h"
+#include <msp/game/transform.h>
+
+using namespace Msp;
+
+PhysicalEntity::PhysicalEntity(Game::Handle<Game::Entity> p, const Setup &s):
+ Entity(p, Game::TransformValues()),
+ collider(*this, s.collider)
+{
+ if(!s.fixture)
+ body = Game::Owned<RigidBody>(*this, s.body);
+}