]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/damagesource.h
Make asteroids take damage when shot and eventually be destroyed
[libs/game.git] / examples / bassteroids / source / damagesource.h
diff --git a/examples/bassteroids/source/damagesource.h b/examples/bassteroids/source/damagesource.h
new file mode 100644 (file)
index 0000000..41a2755
--- /dev/null
@@ -0,0 +1,27 @@
+#ifndef DAMAGESOURCE_H_
+#define DAMAGESOURCE_H_
+
+#include <msp/game/component.h>
+
+struct DamageSourceSetup
+{
+       unsigned amount = 1;
+       unsigned type = 0;
+};
+
+class DamageSource: public Msp::Game::Component
+{
+public:
+       using Setup = DamageSourceSetup;
+
+private:
+       const Setup &setup;
+
+public:
+       DamageSource(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);
+
+       unsigned get_amount() const { return setup.amount; }
+       unsigned get_type() const { return setup.type; }
+};
+
+#endif