--- /dev/null
+method ""
+{
+ material
+ {
+ type pbr;
+ base_color_map "Guitar baseColor.png.tex";
+ tint 1.00000 1.00000 1.00000 1.00000;
+ metalness_map "Guitar metallicRoughness.png_B.tex";
+ roughness_map "Guitar metallicRoughness.png_G.tex";
+ normal_map "Guitar normal.png.tex";
+ emission 0.00000 0.00000 0.00000;
+ sampler "linear_mip.samp";
+ };
+};
+method "shadow"
+{
+ shader "occluder.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
+};