camera(resources.get<GL::Camera>("Camera.camera"))
{
window.set_title("Forest Pond");
- window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &DesertPillars::exit), 0));
+ window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &ForestPond::exit), 0));
GL::SequenceBuilder seq_bld(resources.get<GL::SequenceTemplate>("Forest.seq"));
seq_bld.set_debug_name("Main sequence");