+++ /dev/null
-method ""
-{
- material
- {
- type pbr;
- base_color_map "lambert1_baseColor.png.tex";
- metalness_map "lambert1_metallicRoughness.png_B.tex";
- roughness_map "lambert1_metallicRoughness.png_G.tex";
- normal_map "lambert1_normal.png.tex";
- emission 0.00000 0.00000 0.00000;
- sampler "linear_mip.samp";
- };
- receive_shadows true;
- face_cull CULL_BACK;
-};
-method "shadow"
-{
- shader "occluder.glsl.shader";
- face_cull CULL_BACK;
-};
-method "shadow_thsm"
-{
- shader "occluder_thsm.glsl.shader";
- face_cull CULL_BACK;
-};