--- /dev/null
+method ""
+{
+ material
+ {
+ type splat;
+ base_color_storage SRGB8 2048 2048;
+ roughness_storage R8 2048 2048;
+ normal_storage RGB8 2048 2048;
+ sub
+ {
+ base_color_map "Moss001_2K_Color.jpg";
+ tint 1.00000 1.00000 1.00000 1.00000;
+ metalness 0.00000;
+ roughness_map "Moss001_2K_Roughness.jpg_R.mdr";
+ normal_map "Moss001_2K_NormalGL.jpg";
+ emission 0.00000 0.00000 0.00000;
+ };
+ sub
+ {
+ base_color_map "Ground015_2K_Color.jpg";
+ tint 0.150000 0.150000 0.150000 1.00000;
+ metalness 0.00000;
+ roughness_map "Ground015_2K_Roughness.jpg_R.mdr";
+ normal_map "Ground015_2K_NormalGL.jpg";
+ emission 0.00000 0.00000 0.00000;
+ };
+ sampler "linear_mip.samp";
+ };
+ receive_shadows true;
+};
+method "shadow"
+{
+ shader "occluder.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
+};