depth 1.00000;
};
renderable "content" "Forest.scene";
+sequence "environment_sequence" "Forest_environment.seq"
+{
+ renderable "content" "sky";
+};
+effect "environment"
+{
+ type environment_map;
+ size 32;
+ roughness_levels 2;
+ fixed_position 0.00000 0.00000 0.00000;
+ content "content";
+ environment "environment_sequence";
+};
effect "sky"
{
type sky;
sun "Sun.light";
- content "content";
+ content "environment";
};
sequence "shadow_sequence" "Forest_shadow.seq"
{
type shadow_map;
enable_for_method "blended";
size 4096 4096;
- target -4.93711 -8.02305 4.70139;
- radius 27.2455;
+ target -4.91621 -8.04262 4.72581;
+ radius 27.2464;
content "sky";
lighting "Forest.lightn";
light "Sun.light"