--- /dev/null
+#ifndef DESERTPILLARS_H_
+#define DESERTPILLARS_H_
+
+#include <memory>
+#include <msp/core/application.h>
+#include <msp/datafile/directorysource.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/objectinstance.h>
+#include <msp/gl/orderedscene.h>
+#include <msp/gl/pbrenvironmentmap.h>
+#include <msp/gl/resourcemanager.h>
+#include <msp/gl/resources.h>
+#include <msp/gl/sequence.h>
+#include <msp/gl/shadowmap.h>
+#include <msp/gl/sky.h>
+#include <msp/gl/technique.h>
+#include <msp/gl/windowview.h>
+#include <msp/graphics/display.h>
+#include <msp/graphics/glcontext.h>
+#include <msp/graphics/window.h>
+#include <msp/input/keyboard.h>
+#include <msp/time/timestamp.h>
+
+class DesertPillars: public Msp::RegisteredApplication<DesertPillars>
+{
+private:
+ struct Options
+ {
+ Msp::Graphics::WindowOptions wnd_opts;
+ Msp::Graphics::GLOptions gl_opts;
+
+ Options();
+ };
+
+ class Resources: public Msp::GL::Resources
+ {
+ private:
+ Msp::DataFile::DirectorySource source;
+
+ public:
+ Resources();
+ };
+
+ class MorphSphere: public Msp::GL::ObjectInstance
+ {
+ private:
+ Msp::GL::ProgramData shdata;
+
+ public:
+ MorphSphere(const Msp::GL::Object &o): ObjectInstance(o) { }
+
+ void set_morph(float);
+
+ virtual void setup_render(Msp::GL::Renderer &, Msp::GL::Tag) const;
+ };
+
+ Msp::Graphics::Display display;
+ Options opts;
+ Msp::Graphics::Window window;
+ Msp::Graphics::GLContext gl_ctx;
+ Msp::Input::Keyboard keyboard;
+ Resources resources;
+
+ Msp::GL::WindowView view;
+ std::unique_ptr<Msp::GL::Sequence> sequence;
+ Msp::GL::Camera camera;
+
+ std::unique_ptr<Msp::GL::Sky> sky;
+ std::unique_ptr<Msp::GL::Sequence> shadow_seq;
+ std::unique_ptr<Msp::GL::ShadowMap> shadow_map;
+ std::unique_ptr<Msp::GL::Sequence> env_seq;
+ std::unique_ptr<Msp::GL::EnvironmentMap> env_map;
+ Msp::GL::OrderedScene content;
+
+ MorphSphere sphere;
+ float sphere_morph;
+ bool sphere_frozen;
+ bool sphere_stopped;
+
+ float camera_distance;
+ Msp::Geometry::Angle<float> camera_base_height;
+ Msp::Geometry::Angle<float> camera_angle;
+ Msp::Geometry::Angle<float> sphere_angle;
+ bool camera_stopped;
+ Msp::Time::TimeStamp last_tick;
+
+public:
+ DesertPillars(int, char **);
+
+ virtual int main();
+private:
+ virtual void tick();
+
+ void key_press(unsigned);
+};
+
+#endif